下面是一个模拟电子竞技场景的控制台程序,展示了如何使用C/C++创建类似游戏的交互体验:
cpp
#include
#include
#include
#include
#include
// 选手结构体
struct Player {
std::string name;
int health;
int skillLevel; // 技能等级
bool isAlive;
};
// 战队结构体
struct Team {
std::string name;
Player players[5];
int score;
bool isEliminated;
Team(const std::string& teamName) : name(teamName), score(0), isEliminated(false) {}
};
// 比赛类
class Match {
private:
Team* teamA;
Team* teamB;
int roundCount;
public:
Match(Team* a, Team* b) : teamA(a), teamB(b), roundCount(0) {}
// 开始一回合
void playRound {
roundCount++;
std::cout << "\
===== 第 " << roundCount << " 回合 =====" << std::endl;
// 队伍A的行动
for(int i = 0; i < 5 && !teamA->isEliminated && !teamB->isEliminated; i++) {
if(teamA->players[i].isAlive) {
// 选择一个目标
for(int j = 0; j < 5; j++) {
if(teamB->players[j].isAlive) {
performAttack(&teamA->players[i], &teamB->players[j]);
break;
// 检查队伍B是否被淘汰
checkTeamStatus;
// 如果B队还没淘汰,则轮到他们反击
if(!teamA->isEliminated && !teamB->isEliminated) {
for(int i = 0; i < 5 && !teamA->isEliminated && !teamB->isEliminated; i++) {
if(teamB->players[i].isAlive) {
// 选择一个目标
for(int j = 0; j < 5; j++) {
if(teamA->players[j].isAlive) {
performAttack(&teamB->players[i], &teamA->players[j]);
break;
// 再次检查队伍状态
checkTeamStatus;
displayMatchStatus;
// 执行攻击
void performAttack(Player* attacker, Player* target) {
// 计算伤害 (受技能等级影响)
int baseDamage = rand % 20 + 10;
int skillBonus = attacker->skillLevel * 2;
int totalDamage = baseDamage + skillBonus;
// 命中判定 (90%基础命中率 + 技能加成)
int hitChance = 90 + attacker attacker->skillLevel;
if((rand % 100) > hitChance) {
std::cout << attacker->name << " 的攻击未能命中!" << std::endl;
return;
// 应用伤害
target->health -= totalDamage;
std::cout << attacker->name << " 对 " << target->name
<< " 造成了 " << totalDamage << " 点伤害!" << std::endl;
// 检查是否被击杀
if(target->health <= 0) {
target->health = 0;
target->isAlive = false;
std::cout << "[KO] " << target->name << " 已被淘汰!" << std::endl;
// 检查队伍状态
void checkTeamStatus {
// 检查队伍A
bool allDeadA = true;
for(int i = 0; i < 5; i++) {
if(teamA->players[i].isAlive) {
allDeadA = false;
break;
if(allDeadA) {
teamA->isEliminated = true;
teamB->score++;
std::cout << "\
[TEAM ELIMINATED] " << teamA->name << " 已被淘汰!" << std::endl;
// 检查队伍B
bool allDeadB = true;
for(int i = 0; i < 5; i++) {

if(teamB->players[i].isAlive) {
allDeadB = false;
break;
if(allDeadB) {
teamB->isEliminated = true;
teamA->score++;
std::cout << "\
[TEAM ELIMINATED] " << teamB->name << " 已被淘汰!" << std::endl;
// 显示比赛状态
void displayMatchStatus {
std::cout << "\
std::cout << teamA->name << " (" << team << teamA->score << ") vs
<< teamB->name << " (" << teamB->score << ")" << std::endl;
std::cout << "\
存活队员:" << std::endl;
for(int i = 0; i < 5; i++) {
if(teamA->players[i].isAlive) {
std::cout << teamA->players[i].name << " [血量: " << teamA->players[i].health << "] ";
std::cout << std::endl;
for(int i = 0; i < 5; i++) {
if(teamB->players[i].isAlive) {
std::cout << teamB->players[i].name << " [血量: " << teamB->players[i].health << "] ";
std::cout << std::endl;
// 判断比赛是否结束
bool isMatchOver {
return (roundCount >= 10 || teamA->isEliminated || teamB->isEliminated);
// 宣布胜者
void declareWinner {
std::cout << "\
======= 比赛结果 =======" << std::endl;
if(teamA->score > teamB->score) {
std::cout << "冠军: " << teamA->name << "!" << std::endl;
} else if(teamB->score > teamA->score) {
std::cout << "冠军: " << teamB->name << "!" << std::endl;
} else {
std::cout << "平局!" << std::endl;
std::cout << "最终比分: " << teamA->score <<
};
int main {
srand(time(nullptr)); // 初始化随机种子
std::cout << "========== C++ 代码战场:用C语言铸就电竞荣光 ==========" << std::endl;
// 创建两支队伍
Team teamA("代码勇士");
Team teamB("算法大师");
// 初始化队伍成员
const char* playerNamesA[] = {"CodeNinja", "ByteMaster", "SyntaxKing", "DebugPro", "LogicWizard"};
const char* playerNamesB[] = {"AlgorithmGod", "DataStructGuru", "PointerSensei", "HeapMaster", "StackWhiz"};
金年金字招牌for(int i = 0; i < 5; i++) {
teamA.players[i].name = playerNamesA[i];
teamA.players[i].health = 100;
teamA.players[i].skillLevel = rand % 11 + 90; // 90-100之间的技能水平
teamA.players[i].isAlive = true;
teamB.players[i].name = playerNamesB[i];
teamB.players[i].health =health = 100;
teamB.players[i].skillLevel = rand % 11 + 85; // 85-95之间的技能水平
teamB.players[i].isAlive = true;
// 创建比赛实例
Match match(&teamA, &teamB);
// 开始比赛回合
while(!match.isMatchOver) {
match.playRound;
// 暂停一下让用户能看到过程
std::cout << "\
按Enter键继续下一回合...";
std::cin.get;
// 宣布胜利者
match.declareWinner;
return 0;
功能说明
这个程序模拟了一个简化的电子竞技对战系统,具有以下特点:
1. 团队结构:两支队伍各由5名选手组成
2. 选手属性:每位选手有自己的名称、血量、技能水平和生存状态
3. 回合制战斗:两队轮流进行攻击
4. 伤害计算:基于基本伤害和技能加成的随机化伤害系统
5. 命中判定:考虑了技能水平的命中概率系统
6. 淘汰机制:当一方所有队员都被淘汰时判负
编译运行
要编译和运行这个程序,你需要有一个支持C++11标准的编译器:
bash
g++ -std=c++11 esports_battle.cpp -o esports_battle
./esports_battle
扩展思路
你可以进一步扩展此程序:
希望这个示例能帮助你理解如何用C++构建电子竞技相关的概念演示!




