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cpp《代码战场:用C语言铸就电竞荣光》

2025-11-02

下面是一个模拟电子竞技场景的控制台程序,展示了如何使用C/C++创建类似游戏的交互体验:

cpp

#include

#include

#include

#include

#include

// 选手结构体

struct Player {

std::string name;

int health;

int skillLevel; // 技能等级

bool isAlive;

};

// 战队结构体

struct Team {

std::string name;

Player players[5];

int score;

bool isEliminated;

Team(const std::string& teamName) : name(teamName), score(0), isEliminated(false) {}

};

// 比赛类

class Match {

private:

Team* teamA;

Team* teamB;

int roundCount;

public:

Match(Team* a, Team* b) : teamA(a), teamB(b), roundCount(0) {}

// 开始一回合

void playRound {

roundCount++;

std::cout << "\

===== 第 " << roundCount << " 回合 =====" << std::endl;

// 队伍A的行动

for(int i = 0; i < 5 && !teamA->isEliminated && !teamB->isEliminated; i++) {

if(teamA->players[i].isAlive) {

// 选择一个目标

for(int j = 0; j < 5; j++) {

if(teamB->players[j].isAlive) {

performAttack(&teamA->players[i], &teamB->players[j]);

break;

// 检查队伍B是否被淘汰

checkTeamStatus;

// 如果B队还没淘汰,则轮到他们反击

if(!teamA->isEliminated && !teamB->isEliminated) {

for(int i = 0; i < 5 && !teamA->isEliminated && !teamB->isEliminated; i++) {

if(teamB->players[i].isAlive) {

// 选择一个目标

for(int j = 0; j < 5; j++) {

if(teamA->players[j].isAlive) {

performAttack(&teamB->players[i], &teamA->players[j]);

break;

// 再次检查队伍状态

checkTeamStatus;

displayMatchStatus;

// 执行攻击

void performAttack(Player* attacker, Player* target) {

// 计算伤害 (受技能等级影响)

int baseDamage = rand % 20 + 10;

int skillBonus = attacker->skillLevel * 2;

int totalDamage = baseDamage + skillBonus;

// 命中判定 (90%基础命中率 + 技能加成)

int hitChance = 90 + attacker attacker->skillLevel;

if((rand % 100) > hitChance) {

std::cout << attacker->name << " 的攻击未能命中!" << std::endl;

return;

// 应用伤害

target->health -= totalDamage;

std::cout << attacker->name << " 对 " << target->name

<< " 造成了 " << totalDamage << " 点伤害!" << std::endl;

// 检查是否被击杀

if(target->health <= 0) {

target->health = 0;

target->isAlive = false;

std::cout << "[KO] " << target->name << " 已被淘汰!" << std::endl;

// 检查队伍状态

void checkTeamStatus {

// 检查队伍A

bool allDeadA = true;

for(int i = 0; i < 5; i++) {

if(teamA->players[i].isAlive) {

allDeadA = false;

break;

if(allDeadA) {

teamA->isEliminated = true;

teamB->score++;

std::cout << "\

[TEAM ELIMINATED] " << teamA->name << " 已被淘汰!" << std::endl;

// 检查队伍B

bool allDeadB = true;

for(int i = 0; i < 5; i++) {

cpp《代码战场:用C语言铸就电竞荣光》

if(teamB->players[i].isAlive) {

allDeadB = false;

break;

if(allDeadB) {

teamB->isEliminated = true;

teamA->score++;

std::cout << "\

[TEAM ELIMINATED] " << teamB->name << " 已被淘汰!" << std::endl;

// 显示比赛状态

void displayMatchStatus {

std::cout << "\

  • 比赛状况 --" << std::endl;
  • std::cout << teamA->name << " (" << team << teamA->score << ") vs

    << teamB->name << " (" << teamB->score << ")" << std::endl;

    std::cout << "\

    存活队员:" << std::endl;

    for(int i = 0; i < 5; i++) {

    if(teamA->players[i].isAlive) {

    std::cout << teamA->players[i].name << " [血量: " << teamA->players[i].health << "] ";

    std::cout << std::endl;

    for(int i = 0; i < 5; i++) {

    if(teamB->players[i].isAlive) {

    std::cout << teamB->players[i].name << " [血量: " << teamB->players[i].health << "] ";

    std::cout << std::endl;

    // 判断比赛是否结束

    bool isMatchOver {

    return (roundCount >= 10 || teamA->isEliminated || teamB->isEliminated);

    // 宣布胜者

    void declareWinner {

    std::cout << "\

    ======= 比赛结果 =======" << std::endl;

    if(teamA->score > teamB->score) {

    std::cout << "冠军: " << teamA->name << "!" << std::endl;

    } else if(teamB->score > teamA->score) {

    std::cout << "冠军: " << teamB->name << "!" << std::endl;

    } else {

    std::cout << "平局!" << std::endl;

    std::cout << "最终比分: " << teamA->score <<

  • " << teamB->score << std::endl;
  • };

    int main {

    srand(time(nullptr)); // 初始化随机种子

    std::cout << "========== C++ 代码战场:用C语言铸就电竞荣光 ==========" << std::endl;

    // 创建两支队伍

    Team teamA("代码勇士");

    Team teamB("算法大师");

    // 初始化队伍成员

    const char* playerNamesA[] = {"CodeNinja", "ByteMaster", "SyntaxKing", "DebugPro", "LogicWizard"};

    const char* playerNamesB[] = {"AlgorithmGod", "DataStructGuru", "PointerSensei", "HeapMaster", "StackWhiz"};

    金年金字招牌

    for(int i = 0; i < 5; i++) {

    teamA.players[i].name = playerNamesA[i];

    teamA.players[i].health = 100;

    teamA.players[i].skillLevel = rand % 11 + 90; // 90-100之间的技能水平

    teamA.players[i].isAlive = true;

    teamB.players[i].name = playerNamesB[i];

    teamB.players[i].health =health = 100;

    teamB.players[i].skillLevel = rand % 11 + 85; // 85-95之间的技能水平

    teamB.players[i].isAlive = true;

    // 创建比赛实例

    Match match(&teamA, &teamB);

    // 开始比赛回合

    while(!match.isMatchOver) {

    match.playRound;

    // 暂停一下让用户能看到过程

    std::cout << "\

    按Enter键继续下一回合...";

    std::cin.get;

    // 宣布胜利者

    match.declareWinner;

    return 0;

    功能说明

    这个程序模拟了一个简化的电子竞技对战系统,具有以下特点:

    1. 团队结构:两支队伍各由5名选手组成

    2. 选手属性:每位选手有自己的名称、血量、技能水平和生存状态

    3. 回合制战斗:两队轮流进行攻击

    4. 伤害计算:基于基本伤害和技能加成的随机化伤害系统

    5. 命中判定:考虑了技能水平的命中概率系统

    6. 淘汰机制:当一方所有队员都被淘汰时判负

    编译运行

    要编译和运行这个程序,你需要有一个支持C++11标准的编译器:

    bash

    g++ -std=c++11 esports_battle.cpp -o esports_battle

    ./esports_battle

    扩展思路

    你可以进一步扩展此程序:

  • 添加更多类型的攻击/技能
  • 引入物品系统和治疗机制
  • 添加地图和环境要素
  • 实现更复杂的策略决策算法
  • 加入图形界面增强用户体验
  • 希望这个示例能帮助你理解如何用C++构建电子竞技相关的概念演示!